Sound good? Well, yeah. Ad — content continues below. The core of the game revolves around stealth and the use of coloured crystals. These crystals each perform different tasks, and are used by firing at floating targets in first person. Red crystals are used to avoid hazards, purple crystals fix things, green crystals open doors, and so on. To get a crystal, you need to take it from a robot dispenser, but to do so you have to sneak up to it, avoiding its cone-shaped point of view.
Still, I suppose it adds to the challenge. Once you have the right crystals, you then need to use the Wii controller to aim and shoot the correct coloured crystal at the corresponding coloured icon floating around the obstacle you need to pass. This is where the frustration of the game and its addictive nature comes from, as you find yourself trying to memorise each and every card to increase your chances of stealing the whole pack.
To increase the playability of the game there are a numbers of mini games which can be played to gain extra cards or abilities. As you go through the game you also unlock information about various characters, plus you can get to play either as the good guys or the monsters. The game can be played by an individual, against the computer or against a friend, both work equally as well, but as a quick pick up and play game, the single player mode works better.
What would have been a real kicker would have been online play, where, like the original card game, you ran a real risk of loosing your cards for good.
When you destroy an enemy nothing about them changes — they just stay still for five seconds then simply vanish and developers Asylum have attempted to add detail by putting random scenery in random places. There was one room with lots of hovering platforms and some kind of liquid pouring into a non-existent pool at the bottom. In one corner was a few desks, with random objects such as a bag of golf clubs. Furthermore, the camera angles make maneuvering ten times harder than it should be — which is rather frustrating when you need to move precisely across those hovering platforms.
If you have a modern TV then make sure to change the settings: Return to Earth lacks a widescreen option. Doctor Who: Return to Earth is not fun to play at all. Parents will likely see this game and, due to the fact that Doctor Who is on the box, will buy this for their kids as a Christmas present.
Perhaps avoiding the eye stalks of passing Daleks might be entertaining for hamfisted youngsters but the real focus of the game is collecting crystals to fire out of the sonic screwdriver you know, like they never do in the show.
The crystals come in a variety of colours and each has a different function. Green ones open locked doors, purple ones power machinery, yellow ones help cause a distraction and so on. To fire a crystal you have to aim with the Wii remote, charge up the crystal and then shoot at a moving orb of the same colour. Given the slow speed of your shots this is actually very difficult and hugely frustrating.
The sonic screwdriver can only hold six crystals at once, with new ones collected from robotic dispensers called Brothers.
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