Casio calculator programming manual




















International shipments are by aeroplane. You must be logged in to post a review. Register Log In. No products in your shopping cart. Casio calculator PBC with Manuals Description Additional information Reviews 0 Description Casio calculator PBC, in very good condition with box, English manuals and keyboard cover template for C programming.

It has been tested and it works perfectly. It does not have any failure or dead pixel. Has handwritten annotations on some pages see photos Introduction to the C programming language. In very good condition. Introduction to the C programming language English and Spanish. The one for sale is the one in the photos.

It is delivered as how it is in the pictures. We will cover more on this later. However there are other ways to display text, and each has its good points and bad points. If the screen is full and you are trying to display more text then " will cause the screen to scroll, giving you a new line to put text on. The Locate command: Locate is used in text based games, it allows you to place text anywhere on the screen using x,y coordinates.

Locate does not cause the screen to scroll since you cannot place anything below the 7th line, if you do you get an error. Also locate does not wrap onto the next line so if your text goes off the screen it wont show up on the next line.

The Text command: Its important not to get text and locate mixed up, text does the exact same thing as locate except that it places the text on the graph screen right next to that nice parabola you made in math. An important note about the text and graph screen, they are totally independent of each other, so you can switch back and forth between the two without messing up the other one, this can come in handy in games.

Also, you cannot exceed the boundaries of the screen with Text either, though they are different than those of locate since Text goes by pixels the little dots that make up your screen.

Here are the Text boundaries: 1,1 ………. As you can see, text gives us a lot more control than locate, but each has their uses. Some other useful text functions: ClrText: clears all the text on the text screen. Cls: clears the entire graph screen.

ClrGraph: clears the graph and sets the view window covered later to its default. The simplest way to get input from the user is to use the? This is a good way to ask yes or no questions, with the user having to enter 1 for yes and 0 for no.

Another way you can use the? If you did get this wrong its because you do not understand one of the basics of nested loops: PRIMARY RULE: an inner loop executes fully for each interation loop of an outer loop for those of you who are looking at me like I'm stupid: trust me, some people will make this mistake, I have seen highly intelegent people make this mistake so I thought I'd save others the trouble and frustration. You can nest as many loops as you want, I dont know if there is an upper limit on the amount you can nest but I cant see you ever needing to worry about it.

Now you should know what the break statement is, but if you dont I'll review: Break terminates execution of a loop and resumes normal program flow at the end of that loop. Get it? A long time ago in a calc far, far away , when I was first learning to program I was making little games like Example 1 of this tutorial. But then I started trying to make some more complex games and I ran into a problem, I needed more variables and there were none to be found! Eventually I found the answer: Lists and Matrices.

Lists — A list is exactly that, a list of variables, they can be up to cells long. Here is a visual of a list with 5 cells: [ ] [ ] [ ] [ ] [ ] to access a cell in a list you just use List [ ] List 1 1 , the first represents the number of the list and the second represents the index of the cell.

You can use Lists just like you use normal variables, anything you can do with a letter variable you can do to a list, you just have to specify what list and what cell. Fill X,List : fills a list with X. There are others, but you probably wont use them.



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